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Alpha 1.1.0
September 10, 2024
by
Leon Twemlow
#Alpha
Update 1.1.0 New Features AI despawning Smithing Light Scources Dynamically creates lights and shodows Player Stats Moved Crafting to a workbench Mob Drops Background Tile placement Enemy Levels Level...
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Alpha Release
April 03, 2024
by
Leon Twemlow
#Progress Update, #Alpha
Alpha Release - V1.0.0 This is the first playable build of the game! Currently there isn't much the player can do but I believe that I have finished most of the main gameplay elements to start creatin...
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Crafting, Shadows, New Textures, AI and more
March 19, 2024
by
Leon Twemlow
#Progress Update
New Update Whats new Been a while since the last update on this project, but I have been at work adding more systems to the engine. However here is a list of every thing new in the game. Crafting Main...
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Player, Item Drops, New Saving System and More...
February 16, 2024
by
Leon Twemlow
Update 6: What's New: Player Item Drops New Save System New Loading System New Inventory Mechanics New Custom Collision System for Tilemap New Stone Block New UI Player Hotbar New Items Textures The P...
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Update 5 - Doubling Performance
February 08, 2024
by
Leon Twemlow
#Progress Update
Update 5 (08.02.24): Features Added: - Generating Grass Details - Better Trees - World Handling Optimization (2x Performance) - Added Wood Texture - Added Leaves Texture - Cloud Textures - Work Bench...
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Massive Rewrite
February 06, 2024
by
Leon Twemlow
Update 4 (06.02.24) Features Added: - Structure Generation - Tree Generation - World Data Stored In Chunks to Improve FPS on large worlds (30fps -> 100+fps) - Optimization of Physics (60fps -> 100+fps...
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Update 3
February 04, 2024
by
Leon Twemlow
Update 3 (04/02/24): This update is a small one, remade the inventory system so that each slot could stack an item, this new system checks whether an item can be stacked or not and if the max item sta...
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World Generation First Steps
February 03, 2024
by
Leon Twemlow
Update 2 (03.02.24) Update s: Simple World Generation I created a world-generation script to create a landscape and caves to be procedurally generated with a seed, I used knowledge of making a voxel e...
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First Additions
February 02, 2024
by
Leon Twemlow
#Progress Update
Update 1 (02.02.24): Plans: The theme of the game is currently unknown, I'm thinking of making a rouge-like platformer game, with some physics and destruction... Time will tell. Added Features: Proced...
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