World Generation First Steps

Update 2 (03.02.24)
Updates:
Simple World Generation
I created a world-generation script to create a landscape and caves to be procedurally generated with a seed, I used knowledge of making a voxel engine world generation and applied the same logic to this new system. With the use of noise, I was able to create caves and hills to be generated across the world. This also will allow me to spawn structures and other world-generation features you would expect from a 2D adventure game.
For optimisation, tiles will only load into the game once they are near the camera. However, the world data is stored in the background to be loaded at any time.
Physics Optimisations
Physics now only updates around the camera, speeding up the game and skipping tiles which are not in view.
Get Echoes of the Hive
Echoes of the Hive
Explore vast 2D worlds, build automated factories, and prepare for monthly space invasions from a relentless alien Hive.
Status | In development |
Author | Leon Twemlow |
Genre | Survival |
Tags | 2D, Multiplayer, Physics, Sandbox, Sci-fi, Space |
More posts
- V1.3.6.27 days ago
- Base Building Update24 days ago
- Biome Update Part 251 days ago
- Echoes of the Hive - V1.3.372 days ago
- Automation Update | V1.3.194 days ago
- V1.3.0 | New UI, Quality of Life, & TexturesMar 25, 2025
- V1.2.5 - New ItemsMar 12, 2025
- V1.2.1Feb 19, 2025
- Multiplayer & Lighting UpdateJan 30, 2025
- Alpha 1.1.0Sep 10, 2024
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