World Generation First Steps

Update 2 (03.02.24)
Updates:
Simple World Generation
I created a world-generation script to create a landscape and caves to be procedurally generated with a seed, I used knowledge of making a voxel engine world generation and applied the same logic to this new system. With the use of noise, I was able to create caves and hills to be generated across the world. This also will allow me to spawn structures and other world-generation features you would expect from a 2D adventure game.
For optimisation, tiles will only load into the game once they are near the camera. However, the world data is stored in the background to be loaded at any time.
Physics Optimisations
Physics now only updates around the camera, speeding up the game and skipping tiles which are not in view.
Get Echoes of the Hive
Echoes of the Hive
Explore vast 2D worlds, build automated factories, and prepare for monthly space invasions from a relentless alien Hive.
Status | In development |
Author | Leon Twemlow |
Genre | Survival |
Tags | 2D, Multiplayer, Physics, Sandbox, Sci-fi, Space |
More posts
- V1.3.0 | New UI, Quality of Life, & Textures6 days ago
- V1.2.5 - New Items19 days ago
- V1.2.140 days ago
- Multiplayer & Lighting Update60 days ago
- Alpha 1.1.0Sep 10, 2024
- Alpha ReleaseApr 03, 2024
- Crafting, Shadows, New Textures, AI and moreMar 19, 2024
- Player, Item Drops, New Saving System and More...Feb 16, 2024
- Update 5 - Doubling PerformanceFeb 08, 2024
- Massive RewriteFeb 06, 2024
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