World Generation First Steps


Update 2 (03.02.24)

Updates:

Simple World Generation

I created a world-generation script to create a landscape and caves to be procedurally generated with a seed, I used knowledge of making a voxel engine world generation and applied the same logic to this new system. With the use of noise, I was able to create caves and hills to be generated across the world. This also will allow me to spawn structures and other world-generation features you would expect from a 2D adventure game.

For optimisation, tiles will only load into the game once they are near the camera. However, the world data is stored in the background to be loaded at any time.  

Physics Optimisations

Physics now only updates around the camera, speeding up the game and skipping tiles which are not in view. 

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