First Additions


Update 1 (02.02.24):

Plans:

The theme of the game is currently unknown, I'm thinking of making a rouge-like platformer game, with some physics and destruction... Time will tell.

Added Features:

Procedural animation

I created a system where I can change some parameters to alter a swing motion, to create a procedural attack animation. This allows for creating multiple weapons quickly and having ready-to-go animations for all items in the game.  

Inventory system

You can now drag and drop items from one item slot to another, transferring the item data to the new slot. Later on, this can be used for the crafting system I have planned.

Water physics

I created Tiles that act like water, using very basic 'if' statements, we just check if there are available spaces below the water tiles and if so move into the free spot. Depending on the tile they can switch places, an example of this is if the tile above is a sand tile they will switch places as sand is denser than water.

Sand Physics

Sand physics works the same as water however they can't move side to side. They also switch places with water tiles to make for a more realistic simulation.

Smoke Physics

Acts the same as water but in the opposite direction.

Level Editing and Saving during runtime

I created a system where it allows me to edit and save the data to a unity tilemap component during runtime and load the content back onto tilemap. This allows for the player to reload a world save.

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