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Alpha Release
Alpha Release - V1.0.0 This is the first playable build of the game! Currently there isn't much the player can do but I believe that I have finished most of the...
2 files
Crafting, Shadows, New Textures, AI and more
New Update Whats new Been a while since the last update on this project, but I have been at work adding more systems to the engine. However here is a list of ev...
Player, Item Drops, New Saving System and More...
Update 6: What's New: Player Item Drops New Save System New Loading System New Inventory Mechanics New Custom Collision System for Tilemap New Stone Block New U...
Update 5 - Doubling Performance
Update 5 (08.02.24): Features Added: - Generating Grass Details - Better Trees - World Handling Optimization (2x Performance) - Added Wood Texture - Added Leave...
Massive Rewrite
Update 4 (06.02.24) Features Added: - Structure Generation - Tree Generation - World Data Stored In Chunks to Improve FPS on large worlds (30fps -> 100+fps) - O...
Update 3
Update 3 (04/02/24): This update is a small one, remade the inventory system so that each slot could stack an item, this new system checks whether an item can b...
World Generation First Steps
Update 2 (03.02.24) Update s: Simple World Generation I created a world-generation script to create a landscape and caves to be procedurally generated with a se...
First Additions
Update 1 (02.02.24): Plans: The theme of the game is currently unknown, I'm thinking of making a rouge-like platformer game, with some physics and destruction...

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